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Gravitizer [2 Player Obby]

Gravitizer [2 Player Obby]

A Roblox experience owned by goofballs incorporated.

ObbyENco-oppuzzlegravity mechanics

Description (written by the developer; not a statement by this register)

⚠️ This game requires two players, invite a friend or make a new one! Private servers are free ⚠️ ❗ Game is very difficult and can be frustrating, take breaks, be patient and don't give up! After stealing powerful gravity guns from a top-secret lab, you and your partner must make your way through locked doors, puzzles, traps and other adversaries to escape through the roof. This journey will test your quick-thinking, teamwork and coordination skills. How to play: 1. Pair up with a partner 2. Equip your gravity gun 3. Click on them to grab them ⛰️ Current Altitude: 300M 👍 Like and favourite the game for more updates!

Last updated by the developer 28 Jul 2026, 19:02 UTC.

0
playing (measured 12 Aug 2026, 19:03 UTC)
234,660
lifetime visits
72%
liked (245 👍 / 94 👎)
1,521
favourites (6.5 per 1k visits)
2 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Respawner
249 R$
Blackhole Gun
199 R$
Banana
129 R$
Switch
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome125,192 · 0.00% win
Unfortunate! · other90,900 · 0.00% win
100 meters · progression21,610 · 0.00% win
200 meters · progression4,190 · 0.00% win
300 meters! · progression316 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7215 August 2026 — 72 % liked25 August 2026 — 72 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:2172no change
15 Aug 2026, 03:0472first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.