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Ruby's Partyland [HORROR] (DEMO)

Ruby's Partyland [HORROR] (DEMO)

A Roblox experience owned by DreadWhispers Studios.

HorrorENFive Nights at Freddy'sNight Guard SimulationAI Horror

Description (written by the developer; not a statement by this register)

A horror game by DreadWhispers Studios, developed by volkan58341122. This game is inspired by Five Nights at Freddy's, all rights belongs to Scott Cawthon. Usage of headphones is recommended. You are taking the role of a father, who applied as a night guard for a place called "Ruby's Partyland" located in Everland theme park, to pay your daughters treatments. You have to ensure the safety of the location, with these high-tech, "artifical intelligence" robotics roaming around in the building at night for security reasons. Are they really moving around the building at night because they are programmed to do so? There was more hiding behind their friendly smiles. tags: fnaf, five nights at freddys, fan game, inspired game, fnaf inspired

Last updated by the developer 22 Mar 2026, 21:27 UTC.

0
playing (measured 10 Aug 2026, 19:31 UTC)
16,037
lifetime visits
96%
liked (254 👍 / 11 👎)
1,086
favourites (67.7 per 1k visits)
2 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Ruby's Partyland · welcome8,039 · 0.00% win
Night 1 (Monday Night) Completed · progression947 · 0.00% win
The unknown crying sound. · secret644 · 0.00% win
j_o_h_n · secret479 · 0.00% win
(?) · secret472 · 0.00% win
Night 2 (Tuesday Night) Completed · progression357 · 0.00% win
I heard a giggle... · secret340 · 0.00% win
Night 3 (Wednesday Night) Completed · progression66 · 0.00% win
Night 4 (Thursday Night) Completed · progression1 · 0.00% win
Night ??? (Saturday Night) Finished · progression0 · 0.00% win
Night 5 (Friday Night) Completed · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9616 August 2026 — 96 % liked26 August 2026 — 96 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:0196no change
16 Aug 2026, 17:0096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.