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[NEW] Run or Die

[NEW] Run or Die

A Roblox experience owned by Society of Dark Mysteries.

HorrorENhorrorsurvivalmaze

[NEW] Run or Die is a horror experience created on 2023-09-02. It has accumulated 11,411,897 lifetime visits and 52,555 favorites. The title holds a 78% like percentage. Currently, zero users are playing. The game features survival and maze mechanics within the horror genre.

Description (written by the developer; not a statement by this register)

🗝️ Mom is missing and something is stalking you through the night, there is only one option: Run or Die. UPDATE: - Added unlockable trails - Added more leaderboards - Skull hardcore ending is now live (collect all skulls) - Added spin wheel with bonuses - Bugfixes 🤝 Friends can revive each other, play with friends to surpass the challenge. 🗝️ Collect all the Keys and face the monster. 👍 Leave a like for chapter 2 and more updates! 👍. Horror game inspired by games like cheese escape, the mimic and color or die. tags: Survival, Maze, Run, Speed, Obby

Last updated by the developer 17 Jul 2024, 01:30 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
11,411,897
lifetime visits
78%
liked (16,605 👍 / 4,584 👎)
52,588
favourites (4.6 per 1k visits)
2 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Escape · progression594,090 · 0.00% win
Selfless · other554,413 · 0.00% win
Skull · other2,666 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:4678no change
12 Oct 2026, 19:3778no change
2 Oct 2026, 19:3478no change
22 Sept 2026, 19:3378no change
12 Sept 2026, 19:3278no change
2 Sept 2026, 19:3178no change
23 Aug 2026, 19:3078no change
13 Aug 2026, 19:2378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.