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Dumb Endings

Dumb Endings

A Roblox experience owned by Kikak1509 TEAM.

PuzzleENpuzzlephysics-basedexploration

Dumb Endings is a puzzle experience created on 2023-09-02. It has accumulated 1,036,440 lifetime visits and 4,889 favorites. The title holds a 77% like percentage. Currently, zero users are playing the game. The description highlights puzzle-solving and creative failure mechanics within a city setting.

Description (written by the developer; not a statement by this register)

Welcome to a world where oofing is the ultimate goal! 🌎 In this game, you’ll explore a giant city filled with challenging puzzles, hidden codes, and a mysterious lore to uncover. The main objective? Simply have fun and discover the most creative, ridiculous ways to oof! 🎉 Found a bug 🐛 while playing, or have an idea 💡 for something new? Don’t hesitate! Just hit the feedback button in the bottom left and let us know what you’d like to see. We’re always happy to hear from you, and we want to make the game even better! 😊 We’re updating this game a lot, so expect tons of new content! 🚀 Game Version: 1.845👾

Last updated by the developer 6 Aug 2026, 10:21 UTC.

0
playing (measured 12 Aug 2026, 14:15 UTC)
1,036,440
lifetime visits
77%
liked (1,034 👍 / 306 👎)
4,887
favourites (4.7 per 1k visits)
2 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
80 R$
Private Servers +
60 R$
Knockback sword
50 R$
Bat
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome669,551 · 100.0% win
Frist oof · other506,660 · 88.9% win
The grill · other451,665 · 88.9% win
The sewer · other426,300 · 44.4% win
The Endless trampoline · other392,297 · 66.7% win
The lawn mower · other352,532 · 66.7% win
The burning trash can · other337,515 · 66.7% win
The sun. · other331,073 · 44.4% win
Freeeeez · other274,264 · 66.7% win
Electricity · other261,920 · 66.7% win
Ur not paper · other156,313 · 0.00% win
Driving licence please · other147,295 · 66.7% win
Punching bag · other139,081 · 66.7% win
ALIEN!!!!! · other131,108 · 44.4% win
NoobCoin beginner · welcome127,153 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:1977no change
14 Aug 2026, 15:1777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.