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Charity Walk Simulator 🏁

Charity Walk Simulator 🏁

A Roblox experience owned by Breakthrough T1D Play.

SimulatorENsimulationcharitymanagement

Description (written by the developer; not a statement by this register)

💙 Welcome to Charity Walk Simulator 💙 In this game you play as a walker AND the manager of a Breakthrough T1D Walk! Play alongside your friends, show your support for people who live with T1D, and make your charity walk as fun as it can be! How To Play: 👟 Gain Steps 💙 Convert Steps to Hearts 🛠️ Build Structures ⏫ Upgrade Your Walkway 🌟 Level Up to Unlock Rewards Created by Breakthrough T1D (formerly JDRF), the leading global type 1 diabetes research and advocacy organization.

Last updated by the developer 23 Apr 2025, 09:35 UTC.

0
playing (measured 14 Aug 2026, 22:50 UTC)
18,967
lifetime visits
90%
liked (95 👍 / 10 👎)
155
favourites (8.2 per 1k visits)
2 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Broke Ground · welcome5,191 · 0.00% win
Checkered Flags · other5,127 · 0.00% win
Charity Walk Simulator · other5,114 · 0.00% win
White Cape · collection3,912 · 0.00% win
Insulin Pump · other3,256 · 0.00% win
Play Hologram · other2,757 · 0.00% win
Ancient Maze · other2,605 · 0.00% win
Hot Foot Obby · progression2,519 · 0.00% win
Upgrades People! · other2,496 · 0.00% win
Insulin Elixir Potion · collection2,390 · 0.00% win
Waka Waka · other2,381 · 0.00% win
Crystal Trivia · other2,059 · 0.00% win
Tier-iffic Builder · other1,912 · 0.00% win
Juicebox · other1,605 · 0.00% win
Level Up! · progression1,058 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.