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Forest [Horror]

Forest [Horror]

A Roblox experience owned by TalesXo.

HorrorENsurvival horrorstory-drivenjump scares

Description (written by the developer; not a statement by this register)

@MrXokii <--(game made alone) You're a friend is lost, and it's been days since he went missing, and you're still Tryna find him, but then stumbled upon his last location in a Lost Forest. You found a house and investigator the building, but the old house falls apart blocking the way the only way in. 🎮 CONTROLS: - Sprint - (LEFT SHIFT) - Interactions - (E) - Mouse Clicks - Zoom (Z) 🎮MOBLIE CTRLS - buttons ❗️ RECOMMENDED ❗️ - USE HEADPHONES 🎧 - GRAPHICS SET HIGH, DEPENDING ON YOUR DEVICE - PLAY WITH GROUPS WARNING: This game contains Flashing lights, Loud Noises and Jump scares Join Group to gain ranks? Group https://www.roblox.com/groups/17339419/TalesXo#!/about Tags: Forest, Horror, mimic, flamingo, scary, siren head, adventure, story, murder, terror

Last updated by the developer 17 Nov 2025, 16:11 UTC.

0
playing (measured 21 Aug 2026, 23:38 UTC)
509
lifetime visits
89%
liked (8 👍 / 1 👎)
1
favourites (2.0 per 1k visits)
3 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip GamePass
172 R$
Lantern Gamepass
30 R$
Camera
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome41 · 0.00% win
Met The Owner · social33 · 0.00% win
Chapter 1 · progression31 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.