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[RANKED!] πŸŽ„ Speed Run Tower πŸŽ„

[RANKED!] πŸŽ„ Speed Run Tower πŸŽ„

A Roblox experience owned by Speed Run Tower.

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[RANKED!] πŸŽ„ Speed Run Tower πŸŽ„ is an obby experience created on 2023-09-03. It has accumulated 1,780,540 lifetime visits and 4,109 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description highlights 1v30 tower obby mechanics, global leaderboards, and ranked mode features.

Description (written by the developer; not a statement by this register)

Speed Run Tower is a 1v30 tower obby & the first 3 players to the top wins! 🏁 Can you be the first to the top? πŸ† Climb the global leaderboards! πŸ“ˆ Unlock limited & exclusive cosmetics! 🎨 Pro servers require 50+ wins and have towers that are 15 stages long! πŸ΄β€β˜ οΈ Challenge others in Ranked mode, where your performance counts! πŸ₯‡ Donate Robux to others for their accomplishments! πŸ’° Challenge others to races for content! 😎 @ HeyRosalina and @ SpeedRunTower for codes!

Last updated by the developer 31 Dec 2025, 11:56 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
1,780,540
lifetime visits
80%
liked (4,675 πŸ‘ / 1,172 πŸ‘Ž)
4,112
favourites (2.3 per 1k visits)
3 September 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

CHECKPOINTS FOREVER
799 R$
DOUBLE EXP
399 R$
DOUBLE COINS
399 R$
INSTANT SPIN
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Speed Run Tower Β· welcome304,823 Β· 0.00% win
FIRST WIN Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 β€” 80 % liked24 August 2026 β€” 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:3880no change
14 Aug 2026, 10:3780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.