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[Update]Military Base Tycoon (Alpha)

[Update]Military Base Tycoon (Alpha)

A Roblox experience owned by Forge_Team.

TycoonENzombie survivalbase buildingalpha test

Description (written by the developer; not a statement by this register)

Please take note that the game are in Alpha Test so expect some bugs and problem with the game, we need more people to test the game to see what we need to change or add, **** Shut Down = Update**** Update v0.084a: -Changed the dropper system. please if you have any problem report directly in the group to fix it. if you have any idea about the game please mention that in the group. -After completing the game the Player Count will be 6. What to do in the Game: -Build your Base. -Complete mission and get Reward. -Fight Zombie and get XP and Money.(level up to get more money) -Attack other player base and steal 25% of the there money. And more Coming Soon. Don't forget to join my group to stay updated And thank you for Vising my Place. Group: https://www.roblox.com/My/Groups.aspx?gid=3661811 Best To all Forge_Team

Last updated by the developer 2 Mar 2018, 15:12 UTC.

0
playing (measured 18 Aug 2026, 13:36 UTC)
4,700
lifetime visits
65%
liked (40 👍 / 22 👎)
113
favourites (24.0 per 1k visits)
15 December 2017
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 13:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big TiPS
100 R$
TIPS
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Military Base Alpha Tester Badge · other1,029 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.