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[FREE LIMITED] Don't Jump

[FREE LIMITED] Don't Jump

A Roblox experience owned by Crazay UGC.

MinigamesENminigamesociallimited-items

[FREE LIMITED] Don't Jump is a minigame experience created on 2023-09-03. The game has accumulated 8,067,162 lifetime visits and holds 13,592 favorites. Currently, zero users are playing. The experience maintains a 53% like percentage. Tags include Jump, Fun, Funny, UGC, Limited, Free, Dont, Jump, Jumping, and Crazy.

Description (written by the developer; not a statement by this register)

If Everyone in the server Don't Jump for 30 Minutes you will get a Win🏆 Live Item: https://www.roblox.com/catalog/15005555913/Blue-Helm-Of-Feathers Live Item: https://www.roblox.com/catalog/14953658201/Blue-Galactic-Helm Live Item: https://www.roblox.com/catalog/15005759200/Green-Angelic-Sword Live Item: https://www.roblox.com/catalog/15005708233/Blue-Holy-Crown Tags: Jump, Fun, Funny, UGC, Limited, Free, Dont, Jump, Jumping, Crazy

Last updated by the developer 16 Mar 2024, 20:00 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
8,067,162
lifetime visits
53%
liked (16,163 👍 / 14,312 👎)
13,584
favourites (1.7 per 1k visits)
3 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
1,000 R$
Ban Hammer
1,000 R$
x2 Idle Time Points
750 R$
[NEW!] Frost Gun
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... · welcome3,959,185 · 100.0% win
1,000 Idle Time · other82,391 · 0.00% win
Get a win · progression25,195 · 0.00% win
10,000 Idle Time · progression11,284 · 0.00% win
25,000 Idle Time · other5,068 · 0.00% win
50,000 Idle Time · progression2,261 · 0.00% win
100,000 Idle Time · progression1,037 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5313 August 2026 — 53 % liked23 August 2026 — 53 % liked2 September 2026 — 53 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:5053no change
23 Aug 2026, 21:4953no change
13 Aug 2026, 21:4853first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.