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Survive Sanic And More II

Survive Sanic And More II

A Roblox experience owned by Scriptless Games.

HorrorENmemesurvivalhorror

Description (written by the developer; not a statement by this register)

Have you Ever wanted to be chased by classic memes? Well introducing: Survive Sanic and more, II. This is the second version of the previous version, survive Sanic and more, this version is more organized and there's still more to come, expect bugs and other stuff that isn't supposed to happen. Report any issues to me in the group or dizzy, Thank you. ((Dislikes are outdated and make no sense btw))

Last updated by the developer 12 Sept 2024, 02:14 UTC.

0
playing (measured 19 Aug 2026, 23:30 UTC)
15,418
lifetime visits
48%
liked (43 👍 / 47 👎)
58
favourites (3.8 per 1k visits)
3 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 23:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Insta-Kill Gun (PRE-ORDER)
999 R$
Jetpack
150 R$
Super Sanic Coil
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete The Christmas Event · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4819 August 2026 — 48 % liked29 August 2026 — 48 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 23:3048no change
19 Aug 2026, 23:3048first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.