Admin Abuse Wars! 💥
A Roblox experience owned by vìp.
ShooterENteam deathmatchcastle clashbeanling
Admin Abuse Wars! 💥 is a shooter experience created on 2023-09-03. The game has accumulated 1,588,100 lifetime visits and 151,394 favorites. Currently, zero users are playing. The experience holds a 72% like percentage. Tags include gag, grow a garden, beanling, green bean, and elder bean.
Description (written by the developer; not a statement by this register)
🌱 Welcome to Admin Abuse War! ⚔️ Are you ready to join the ultimate castle clash? Pick your side: the legendary Green Beans or the sneaky SAMMY squad! Fight for control of the center, raid enemy castles, and rack up the most eliminations to lead your team to victory! [How To Play] • Choose your team: Green Beans or SAMMY! • Head to the center of the map to start the raid! • Defeat enemies to earn kills for your team! • The team with the most kills when time runs out wins! Can you become the most feared warrior on the battlefield? 🌟 Tags: gag, grow a garden, beanling, green bean, elder bean, bean raid, green bean raid, team jandel, team sammy, steal, steal a brainrot, brainrot, italian, stole, stealing, thief, warrior, war, victory, round, team, tdm, deathmatch, vs, winner, gun, weapon, fun, game, sab, sahur, tralalero, jandel, beanstalk, sword, build, brickbattle, classic, friend, teammate, competitive, trending
Last updated by the developer 19 Nov 2025, 15:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.