Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Escape The Wicked Witch Obby!

Escape The Wicked Witch Obby!

A Roblox experience owned by Blocky Project.

ObbyENwitchcastleboss battle

Description (written by the developer; not a statement by this register)

[ENDED] Unlock the limited-time UGC hat called the Wicked Witch’s Hat by escaping the obby! You’ve been locked in the wicked witches castle. Find your way out by avoiding the WICKED WITCH, because if she finds you, you’ll be doomed. 40 challenging obstacles to beat include opening doors, breaking windows, using potions, avoiding lava, and moving spikes. At the end, you’ll have to battle the WICKED WITCH to make your final escape! Please leave a like and a favorite to support our team of developers and join our group to stay updated when we release new games in the group!

Last updated by the developer 1 Jun 2024, 23:03 UTC.

0
playing (measured 11 Aug 2026, 14:36 UTC)
298,698
lifetime visits
27%
liked (352 👍 / 951 👎)
1,921
favourites (6.4 per 1k visits)
4 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
349 R$
Golden Bazooka
249 R$
Invisibility
199 R$
Speed Coil
189 R$
Balloon
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Escape The Wicked Witch · welcome161,756 · 100.0% win
You've escaped! · progression12,273 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2715 August 2026 — 27 % liked25 August 2026 — 27 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–28 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:2227no change
15 Aug 2026, 01:0627first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.