Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ColorShift Challenge Obby

ColorShift Challenge Obby

A Roblox experience owned by Colorful Gamesᅠ.

ObbyENcolor-switching mechanicparkourleaderboard

ColorShift Challenge Obby is an obby experience created on 2023-09-05. It has accumulated 1,431,874 lifetime visits and 1,224 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The description highlights color-switching mechanics across over 100 stages with auto-save functionality.

Description (written by the developer; not a statement by this register)

👋 Welcome to ColorShift Challenge - Jump between colours to win! 📅🌟 🔥 The ultimate color-switching obby where quick reflexes and sharp timing rule! Jump, switch colors, and conquer over 100+ thrilling stages! Are you ready to take on the challenge? 💡 How to Play: 🎨 Jump to change your color — only stand on platforms that match! ⚡️ Race through fast-paced levels and master your timing! 🏆 Finish all stages and climb the leaderboard with your best time! (Auto-save on!) 🌟 Why play ColorShift Challenge? ✅ Auto-save your progress — pick up right where you left off! 🚀 Join our group and get a +7% speed boost! 🎁 Feeling laggy on mobile? Grab your CHEAP VIP Server and play glitch-free with friends! Mobile, Console & Tablet are now compatible > Reverted back, Go green update temporarily disabled ⚠️ Tags: Parkour, Obby, Fun, Easy, Parkour, Obby, Obstacle Course, Rainbow, Colorful, Switch Color

Last updated by the developer 19 Jun 2025, 00:25 UTC.

0
playing (measured 11 Aug 2026, 02:21 UTC)
1,431,874
lifetime visits
68%
liked (1,182 👍 / 566 👎)
1,222
favourites (0.9 per 1k visits)
5 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
349 R$
Grapple Hook
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Bomb
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome950,936 · 0.00% win
Winner! · progression2,132 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked23 September 2026 — 68 % liked14 August 202623 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 15:1768no change
14 Aug 2026, 12:3768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.