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CLIMB! See if you can REACH the MOON!!!

CLIMB! See if you can REACH the MOON!!!

A Roblox experience owned by IconBox.

ObbyENparkourclimbingobstacle course

Description (written by the developer; not a statement by this register)

Can you climb to the moon? Dive into this game! Scale the city, beat obstacles, get to the moon, find treasure. Only the best can win! Use gold for cool gear, adventure with others. Ready to climb? Join now! ------------------------------------------------------------------------------------------------ Thank you for playing IconBox's first game! We're currently working on our next game and would greatly appreciate your support. Stay tuned for more exciting adventures! TAG: Only UP, Climb, Jump, Parkour, Win, Treasure, Challenge, Fun, Platformer, Super, High, UFO, Moon, Car, Race, Money

Last updated by the developer 5 Sept 2025, 13:15 UTC.

0
playing (measured 4 Sept 2026, 11:15 UTC)
1,728
lifetime visits
50%
liked (5 👍 / 5 👎)
12
favourites (6.9 per 1k visits)
5 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 11:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SuperJump
299 R$
DoubleJump
199 R$
SuperSpeed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dead End · other0 · 0.00% win
Moon · progression0 · 0.00% win
Portal · secret0 · 0.00% win
Toilet · other0 · 0.00% win
Truman · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.