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Survive Glamrock Freddy

Survive Glamrock Freddy

A Roblox experience owned by Thunder’s Studio.

HorrorENhorroranimatronicskey-hunting

Description (written by the developer; not a statement by this register)

Read Before Playing: Welcome! In this game, there are 5 Freddy animatronics that are around the plaza/pizzeria. Some of the animatronics are friendly and just stay still, and other animatronics are hostile, and will usually be moving around. Your goal is the find "The Mega Key", which could be anywhere in the map (no telling secrets), and once you find it, you have beaten the game! The game shouldn't be too hard. Thanks for playing my game! Have fun!

Last updated by the developer 8 Jul 2025, 01:41 UTC.

0
playing (measured 11 Aug 2026, 14:53 UTC)
996
lifetime visits
43%
liked (3 👍 / 4 👎)
8
favourites (8.0 per 1k visits)
5 September 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Mega Key · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

33433819 August 2026 — 33 % liked9 September 2026 — 43 % liked19 August 20269 September 2026
2 measurements spanning 20 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 00:4543+10
19 Aug 2026, 21:5233first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.