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cool zombie thing

cool zombie thing

A Roblox experience owned by Land of Rob.

HorrorENhorde survivalboss fightwall sliding

Description (written by the developer; not a statement by this register)

*RECODED AT 12-10-25* A game where you are given 3 minutes to evade from hordes of zombies that get increasingly bigger overtime. Can you survive? 🔥🧟‍♂️ 🔥 The CASE EVENT has arrived to cool zombie thing, and a new foe has emerged.. Defeat the Sewer Minion for a special skin! 🛠️ Current Version: 2.0 - New Sewer Minion boss - NEW Wall sliding system - NEW map: Happy Home - Extended 2 Maps: Town, Sunny Day - Updated console controls - New option to skip matches - New Winstreak system 🎮 CONSOLE KEYBINDS: - Sprint: L3 - Dash: L1 - Equip/Unequip Tool: Y - Switch Tools: Left/Right D Pads - Shift Lock: Down D Pad - Open/Close Backpack: R1

Last updated by the developer 9 Aug 2026, 13:29 UTC.

0
playing (measured 11 Aug 2026, 22:53 UTC)
9,203
lifetime visits
90%
liked (79 👍 / 9 👎)
82
favourites (8.9 per 1k visits)
16 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Votes
30 R$
Permanent Ice Sword
25 R$
Permanent Gun
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other1,758 · 0.00% win
Meet the Owner! · other1,263 · 0.00% win
Untouchable · progression38 · 0.00% win
Beat The Void · progression34 · 0.00% win
Down The Drain · progression15 · 0.00% win
Team Effort · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.