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Mushroom Eating Simulator

Mushroom Eating Simulator

A Roblox experience owned by Big Blox Gaming.

SimulatorENUGC EventCollectionPvP

Description (written by the developer; not a statement by this register)

UGC EVENT - COLLECT 150 SKULLS, GET THE BADGE AND THEN CLAIM YOUR LIMITED UGC IN THE GAME. Can you become the Best Mushroom Hunter? Play this fast-paced game where you hunt and capture other Mushrooms to collect skulls. Choose your favorite skin and RULE the server with special NUKES!

Last updated by the developer 30 Oct 2023, 03:21 UTC.

0
playing (measured 10 Aug 2026, 20:16 UTC)
74,062
lifetime visits
75%
liked (406 👍 / 136 👎)
306
favourites (4.1 per 1k visits)
7 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X POINTS PASS
195 R$
2X SPEED PASS
145 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Mushroom Eating Simulator · welcome31,568 · 0.00% win
10 Mushroom Skulls · collection8,658 · 0.00% win
20 Mushroom Skulls · collection7,014 · 0.00% win
30 Mushroom Skulls · collection6,132 · 0.00% win
40 Mushroom Skulls · collection5,809 · 0.00% win
50 Mushroom Skulls · collection5,608 · 0.00% win
75 Mushroom Skulls · collection3,477 · 0.00% win
100 Mushroom Skulls · collection3,357 · 0.00% win
150 Mushroom Skulls · collection1,702 · 0.00% win
200 Mushroom Skulls · collection702 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.