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Legends Tycoon II

Legends Tycoon II

A Roblox experience owned by MiniHype Games.

TycoonENvillage buildingbetaminiHype Games

Legends Tycoon II is a tycoon experience created on 2023-09-07. It has accumulated 1,433,679 lifetime visits and 89,894 favorites. The game holds a 72% like percentage. Currently, zero users are playing. The description indicates the title is in beta status and supports mobile devices.

Description (written by the developer; not a statement by this register)

🔥Welcome to Legends Tycoon 2! Advanted Tycoon Games! Create and grow your own village and explore around🔥 👍Like the game if you enjoy it! 🎁 you can get free 15K start-up Cash by Like and join the MiniHype Games Group: www.roblox.com/groups/32863274 🎮You can follow the game to stay up to date with updates! ⭐Make sure to favorite ⭐ and thumbs up 👍 the game to show your support! 📱 Supports mobile devices 💾Tycoon progress automatically saves! ⚠️This game is in BETA

Last updated by the developer 31 May 2025, 21:28 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
1,433,679
lifetime visits
72%
liked (5,208 👍 / 2,047 👎)
89,862
favourites (62.7 per 1k visits)
7 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Base Upgrade
285 R$
Skeleton Army
225 R$
Defence Tower
185 R$
Zombie Army
185 R$
Auto Sell
150 R$
Netherite Items
125 R$
Iron Golem
125 R$
2x Ore
115 R$
2x Cash
115 R$
Mining Cart
85 R$
Bow
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome864,450 · 0.00% win
First Upgrade · progression175,390 · 0.00% win
First Mission · progression19,818 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:5272no change
14 Aug 2026, 12:3772first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.