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Hop On [2 Player Obby]

Hop On [2 Player Obby]

A Roblox experience owned by Superbullet Studio.

ObbyENco-oppiggyback mechanicobstacle course

Hop On [2 Player Obby] is an obby experience created on 2023-09-08. It has accumulated 54,569,377 lifetime visits and 3,612,358 favorites. Currently, 29 players are active. The game holds an 80% like percentage. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

Get ready to team up and take your hops to new heights. Leap onto your teammate's back and let the adventure begin as they launch you skyward! This high-flying, team-building game will test your coordination and cooperation like never before. Can you and your teammates reach for the stars and conquer the skies together? Controls: Hold 'Space' or jump button to climb, you can climb colored blocks only. Press 'E' to pair up, press 'E' to piggyback, press 'E' to throw your buddy upwards. Private server is free for those who are lagging. tags: minigame, multiplayer, hangout, stage, obby, mobile, console, xbox, pc

Last updated by the developer 10 Sept 2025, 22:40 UTC.

29
playing (measured 10 Aug 2026, 16:15 UTC)
54,569,377
lifetime visits
80%
liked (23,160 👍 / 5,716 👎)
3,623,608
favourites (66.4 per 1k visits)
8 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1537first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Pets
350 R$
Slap Tool
299 R$
Portable Guide
249 R$
Lantern
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 meters · progression1,675,394 · 15.3% win
200 meters · progression446,158 · 2.1% win
300 meters · progression126,981 · 1.2% win
500 meters · progression79,784 · 1.4% win
400 meters · progression51,308 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8023 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:3080no change
12 Oct 2026, 14:2280no change
2 Oct 2026, 14:2180no change
22 Sept 2026, 14:2080no change
12 Sept 2026, 14:1880no change
2 Sept 2026, 14:1580no change
23 Aug 2026, 14:0580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.