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Last Sunrise

Last Sunrise

A Roblox experience owned by WHATAGAMES.

AdventureENparkouropen-worldzombie-inspired

Last Sunrise is an adventure experience created on 2023-09-08. It currently has 1,040 concurrent players and 3,002,496 lifetime visits. The game holds a 90% like percentage and 30,340 favorites. It is described as an open-world parkour game with PvE and optional PvP elements, currently in pre-alpha testing.

Description (written by the developer; not a statement by this register)

Welcome to Last Sunrise! An open-world parkour game [With more variety coming in the future] Explore the area, level up, develop your parkour skills, discover new mechanics and more. The game focuses on PvE and optional PvP. [Unfortunately, PvE is currently underdeveloped, but this will change over time] The game is currently in development! ⚠ EVERYTHING YOU SEE IN THE GAME IS SUBJECT TO CHANGE. ALL CHANGES ARE NOT FINAL. ⚠ Currently in Pre-Alpha testing. Available for PC, mobile and console [WIP]. Controls: [Esc]/(Start) → Options → Controls *Last Sunrise is a standalone project and is not part of the story or universe of the Dying Light series. Inspired by the Dying Light franchise.

Last updated by the developer 20 Aug 2026, 19:50 UTC.

92
playing (measured 22 Aug 2026, 00:50 UTC)
3,057,661
lifetime visits
89%
liked (8,455 👍 / 1,008 👎)
31,609
favourites (10.3 per 1k visits)
8 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92131111.510 August 2026 — 107 players21 August 2026 — 112 players21 August 2026 — 108 players21 August 2026 — 131 players21 August 2026 — 126 players22 August 2026 — 92 players10 August 202622 August 2026
6 measurements spanning 11 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–137 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 00:5092-34
21 Aug 2026, 23:50126-5
21 Aug 2026, 22:50131+23
21 Aug 2026, 21:50108-4
21 Aug 2026, 20:54112+5
10 Aug 2026, 20:32107first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Early Bird · welcome708,499 · 78.9% win
Like in Real Life · other396,674 · 46.5% win
Sunrise · other62,320 · 0.00% win
When the Year Turns · other1,415 · 0.00% win
One of Us · other82 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.514 August 2026 — 90 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked22 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
7 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:0389no change
22 Aug 2026, 00:5089no change
21 Aug 2026, 23:5089no change
21 Aug 2026, 22:5089no change
21 Aug 2026, 21:5089no change
21 Aug 2026, 20:5489-1
14 Aug 2026, 06:0390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.