[V2.5 DEVLOG + LIMITED] Tenkaichi Battlegrounds
A Roblox experience owned by Tenkaichi Budokai Studios.
Fighting & PvPENDragon Ball ZFightingAnime
Tenkaichi Battlegrounds is a Roblox experience created on 2023-09-09. It has recorded 4,497,234 lifetime visits and 9,939 favorites. The title holds a 53% like percentage. Currently, zero users are playing. The genre field is null. The description indicates the game is a work in progress based on Dragon Ball Z themes.
Description (written by the developer; not a statement by this register)
A DBZ Battlegrounds with permission given by the current placeholder of DBZ Battlegrounds. - Join the Community server! - NOTE; -THE GAME IS CURRENTLY WIP, EXPECT UNPOLISHED OR UNFINISHED MOVES TO BE IN THE GAME This game attempts to bring DBZ Battlegrounds back with updates, as the original has been long discontinued. <----------------> Controls Q - Dash F - Block W + W - Run G - Awaken C - Charge E - Ki Blast Based Off: DB DBZ. Other Games: Z Battlegrounds, Ki Battlegrounds Honorable Mention: DBZ Battlegrounds - (this game uses that framework. - under permission Credits can be found in-game. Update log can be found in-game. games development will start to slow down heavily after version 0.5 this game was founded in 9/9/23 to later then be properly remade at 27/08/24 updates will be resumed Expect 1-2 week or even monthly delays (some ppl contribute to assets)
Last updated by the developer 23 Jun 2026, 12:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.