[EXTREME] Ran's Difficulty Chart Obby
A Roblox experience owned by RanVibez's Development.
ObbyENdifficulty chartparkourskill-based
Description (written by the developer; not a statement by this register)
Update 2 Features: - Added 9 NEW Extreme Stages. - Changed text gui to be at the bottom of the screen. - Added a shop GUI where you can purchase game passes. - Added a 'Mute' Button to mute in-game music. 👋 Welcome to Ran's Difficulty Chart Obby! This obby is a skill-based game where it starts off easy but then progressively gets harder per difficulty. Make sure to like and favourite the game for more updates! 🤔 Have you got what it takes to complete the obby? Play today to find out! ❓ There is currently a total of '155 Stages.' 💀 Press R to reset (This game is heavily inspired by other Difficulty Chart Obbies) 🛠️ Please let me know any suggestions for the game or bugs that occur, and I'll make sure to add or fix them for the upcoming updates! [Tags] difficult chart obby hard easy simple obby extreme difficulty chart effortless reset difficulty charts tower of hell toh parkour obstacle course fun difficult mega escape obby fun intense parkour exciting enjoy difficultobby
Last updated by the developer 18 Jan 2025, 03:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 11:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.