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People Claw Machine

People Claw Machine

A Roblox experience owned by Grow.

MinigamesENclaw machinesocial hangoutcapture/avoid

People Claw Machine is a minigame experience created on 2023-09-09. It has recorded 94,385,334 lifetime visits and 41,070 favorites. The experience holds a 91% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

People Claw Machine, a fun place to chill and hang with friends! - CONTROLLER/CATCHER - Capture all people inside the claw machine! - PLAYER/PRIZE - Avoid getting caught by the claw!

Last updated by the developer 11 Mar 2024, 22:46 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
94,385,334
lifetime visits
91%
liked (30,220 👍 / 3,042 👎)
41,070
favourites (0.4 per 1k visits)
9 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Red Car
250 R$
Rainbow Magic Carpet (SUPER OP)
200 R$
Speed Coil (OP)
90 R$
Gravity Coil
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to People Claw Machine · welcome39,531,773 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:2191no change
23 Aug 2026, 13:1791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.