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[HUGE PATCH] KSFU

[HUGE PATCH] KSFU

A Roblox experience owned by KSFU.

Fighting & PvPENsword fightingpvpaura farming

[HUGE PATCH] KSFU is a fighting-pvp experience created on 2023-09-09. It currently has 45 players online. The game has accumulated 5,749,822 lifetime visits. It holds 15,240 favorites. The like percentage stands at 74.

Description (written by the developer; not a statement by this register)

Welcome to Killstreak Sword Fighting Universe. (KSFU) Kill the NPC's on the kingdoms, gain your own aura and intensify your power! Fight other players and steal their kills with your PVP abilities 🗡️ Reach the maximum phase of your sword to unlock other OP swords! 💥 Follow puxerian2 (the owner) and join the KSFU group for a 1.2x Leader Board Kill boost 💎 Join our community server for further detailed updates 🔥 Ignore: #aura #farm #aurafarm #streak #rivals #farming

Last updated by the developer 9 Aug 2026, 14:45 UTC.

45
playing (measured 10 Aug 2026, 21:00 UTC)
5,749,822
lifetime visits
74%
liked (5,595 👍 / 1,927 👎)
15,764
favourites (2.7 per 1k visits)
9 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:0055first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

APOLLYON REQUIREMENTS BYPASS
1,333 R$
ARCHON REQUIREMENT BYPASS
1,200 R$
3X Gear stats
999 R$
donate (idk why this exist)
715 R$
Strange Matter Early Access
500 R$
2X void shards
499 R$
2X Gear stats
450 R$
Aurora Early Access
377 R$
Private Server Kill Button
300 R$
Fragment
200 R$
Donator
100 R$
Aura Editor
49 R$
Tag Gradient
29 R$
Freecam
19 R$
Spectator
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome. · welcome449,285 · 19.3% win
SACRIFICE MASTER · other29,915 · 1.3% win
SOUL HUNTER · other26,124 · 0.00% win
Demotic Activity · other25,671 · 1.7% win
1.75M souls · progression24,825 · 0.00% win
3M souls · collection24,546 · 0.00% win
5M souls · progression24,328 · 0.00% win
Dark Soul · other23,915 · 3.0% win
1.25M souls · progression23,618 · 0.00% win
SUN ELEMENTAL · collection23,311 · 1.0% win
Devourer Of Time · other22,070 · 3.3% win
Voidless Death · other19,190 · 2.3% win
Lunar Eclipse · other18,597 · 1.0% win
ABYSSAL LORD · other18,012 · 1.7% win
TRUE ERROR · other16,197 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3374no change
24 Aug 2026, 00:3374no change
14 Aug 2026, 00:3274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.