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Beta Hood

Beta Hood

A Roblox experience owned by Grove Entertainment.

RoleplayENcrime simulationphysics-based combatopen world

Description (written by the developer; not a statement by this register)

Welcome To Beta Hood. A difficult game, read below for tips. Account has to be at least 10 days to play. Credits to: 6evil and Benoxa. [PC/XBOX Controls][F/ButtonY - Block][E/PadDown - Stomp][G/PadUp - Carry][LCTRL+ButtonB - Crouch] Crouch+Carry = Ragdoll thrown. You can weave 100% if you time at the right time when blocking. To gain muscle buy weights at fitness. Eat 5 lettuce to reduce muscle. Criminals: Ransack banks and several others small time shops in order to gain wanted or cash. Gun saves - however, can be lost by death, or logging when KO, or 0 ammo. cash drop takes 30% IGNORE: Tags: Dat Hood, Dhe Hood, Hood, Dhe, Hood Dhe , Da Hood, Beta Hood, Untitled Hood, Hood

Last updated by the developer 28 Oct 2025, 19:51 UTC.

0
playing (measured 19 Aug 2026, 06:02 UTC)
1,438
lifetime visits
88%
liked (14 👍 / 2 👎)
15
favourites (10.4 per 1k visits)
9 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 06:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Emoji
400 R$
Spawn with SMG
250 R$
Spawn with Max Armor
250 R$
Spawn with Tactical Shotgun
125 R$
Spawn with Food
125 R$
Spawn with Mask
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16 · 0.00% win
Met The Creator! · welcome5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.