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[FREE LIMITED] Don't Touch

[FREE LIMITED] Don't Touch

A Roblox experience owned by Crazay UGC.

Social & hangoutENsocial experimentsurvivalUGC items

Don't Touch is a social-hangout experience created on September 9, 2023. The game has accumulated 1,417,060 lifetime visits and holds 3,455 favorites. Currently, zero users are playing. The title maintains a 54% like percentage. It features limited items and UGC tags within its metadata.

Description (written by the developer; not a statement by this register)

If Everyone in the server Don't Touch the Red Glowing Parts for 30 Minutes you will get a Win🏆 Live Item: https://www.roblox.com/catalog/14953378270/Gold-Emperor-Crown Live Item: https://www.roblox.com/catalog/14953431479/Red-Bat-Crown Live Item: https://www.roblox.com/catalog/14767425766/Red-Super-Star-Crown Live Item: https://www.roblox.com/catalog/14767373560/crwn Tags: Jump, Fun, Funny, UGC, Limited, Free, Dont, Jump, Jumping, Crazy, red, Part, Glowing, Touch, No, Yes, Hype, Limited, UGC, Free

Last updated by the developer 19 Oct 2023, 22:05 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
1,417,060
lifetime visits
54%
liked (3,068 👍 / 2,572 👎)
3,447
favourites (2.4 per 1k visits)
9 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
1,000 R$
x2 Wins
1,000 R$
x2 Idle Time Points
750 R$
[NEW] Frost Gun
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... · welcome788,621 · 100.0% win
1,000 Idle Time · progression26,003 · 0.00% win
Get a win · progression5,828 · 0.00% win
10,000 Idle Time · other4,635 · 0.00% win
25,000 Idle Time · progression1,525 · 0.00% win
50,000 Idle Time · progression554 · 0.00% win
100,000 Idle Time · other278 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked3 September 2026 — 54 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:0154no change
14 Aug 2026, 12:4654first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.