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Testing  Version 4.2.1

Testing Version 4.2.1

A Roblox experience owned by Labwork Studios.

OtherENdevelopmentbug testingearly access

Description (written by the developer; not a statement by this register)

This game is not finished if there are any bugs please tell us about it. -head tag fixed -sound added

Last updated by the developer 15 Oct 2023, 16:47 UTC.

0
playing (measured 12 Aug 2026, 18:07 UTC)
1,259
lifetime visits
87%
liked (13 👍 / 2 👎)
8
favourites (6.4 per 1k visits)
10 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome90 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81878419 August 2026 — 81 % liked8 November 2026 — 87 % liked19 August 20268 November 2026
2 measurements spanning 81 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Nov 2026, 02:3887+6
19 Aug 2026, 13:0681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.