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Mav's Difficulty Chart Obby

Mav's Difficulty Chart Obby

A Roblox experience owned by Mavryx Studios.

ObbyENdifficulty chartparkourrebirth

Description (written by the developer; not a statement by this register)

🤔 Have you got skills to beat Mav's Difficulty Chart Obby? 🏁 Once you reach the max stage, you can rebirth and get coins to spend them on cosmetics. And then do it all over again, and you can also take first place on the leaderboard! Dont know how to beat stage - watch tutorials! 📌Join the Mavryx Studios group for free skip in-game! https://www.roblox.com/communities/16937609/Mavryx-Studios#!/about 🔸 Currently featuring 121 stages of a variety of obstacles and difficulties from Effortless to Expert! 🔹 Created by Mavryx Studios Team! ⚠ If you thinking its copy of "Master's DCO", no, its just looks like it because stages design and ideas. Tags (Ignore): difficulty chart obby parkour effortless easy medium hard difficult insane unreal hell expert wraparound wallhop DCO stages rage obby obstacles difficult parkour obby masters

Last updated by the developer 3 Aug 2026, 18:30 UTC.

0
playing (measured 10 Aug 2026, 15:32 UTC)
6,064
lifetime visits
93%
liked (42 👍 / 3 👎)
31
favourites (5.1 per 1k visits)
10 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil
349 R$
Gravity Coil
249 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,436 · 40.0% win
Tutorial · progression2,268 · 80.0% win
Very Easy · progression1,640 · 40.0% win
Easy · progression1,051 · 80.0% win
Medium · progression513 · 40.0% win
Hard · progression297 · 0.00% win
Difficult · progression193 · 0.00% win
Donator · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939895.517 August 2026 — 98 % liked27 August 2026 — 93 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 19:0793-5
17 Aug 2026, 19:0198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.