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The Minefield | ALPHA

The Minefield | ALPHA

A Roblox experience owned by AX0L0TL STUDI0S.

PuzzleENpuzzleobstacle coursemultiplayer racing

Description (written by the developer; not a statement by this register)

This is a game about crossing a minefield which gets harder in each level. All stages have been proven possible so if you can't pass a stage, that's probably not the way to pass it, or you need to do something different. This game is in alpha testing, so expect bugs that eventually will get fixed IF YOU GET KICKED, REJOIN (you probably touched a Blue Mine) I AM WORKING ON A CHECKPOINT SAVE SYSTEM If you find any bugs, report it on the group MULTIPLAYER IDEAS: You can do a race with your friends to see who gets to the end first. You can both find secrets. (hidden around the minefield) SINGLE IDEAS: Time yourself (use another device) and race yourself to get a new record! Find secrets! (Hidden around the map) Explore the minefield and have fun exploring all the different types of mines! Have a good day!

Last updated by the developer 31 Oct 2025, 23:29 UTC.

0
playing (measured 18 Aug 2026, 00:15 UTC)
567
lifetime visits
88%
liked (7 👍 / 1 👎)
6
favourites (10.6 per 1k visits)
10 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 00:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DONATE (BIG)
300 R$
DONATE (SMALL)
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the owner · social10 · 0.00% win
GlitchByte Easter Egg! · secret7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.