Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Discontinued] BS:UI Legacy

[Discontinued] BS:UI Legacy

A Roblox experience owned by Epic Multi Games.

SimulatorENsimulationclickerlegacy

Description (written by the developer; not a statement by this register)

Discontinued Im making a remake of BS:UI, so this one has been discontinued. -- Last Stats -- Collapse, Materialify, Supernova -- Last Update -- - Added LB tags -- How to Play? -- 1. Get first Stats 2. Do your First reset Layer 3. Find Secrets 4. Open New worlds 5. Get on LB's! -- Credits -- ########## (Finite): Owner - Everything ############### (Seek): Developer - Map

Last updated by the developer 19 Jun 2025, 02:52 UTC.

0
playing (measured 10 Aug 2026, 18:02 UTC)
91,031
lifetime visits
52%
liked (165 👍 / 151 👎)
402
favourites (4.4 per 1k visits)
10 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome22,804 · 0.00% win
[Unobtainable] 10k Visits · other13,526 · 0.00% win
50k Visits · other11,365 · 0.00% win
[Unobtainable] 5k Visits · other1,640 · 0.00% win
Pickaxes · collection1,034 · 0.00% win
Materialify · other702 · 0.00% win
Factory · other643 · 0.00% win
[Unobtainable] 2.5K visits · other585 · 0.00% win
[Unobtainable] Pre-Alpha Tester · other578 · 0.00% win
Solar · other275 · 0.00% win
Galaxy · other254 · 0.00% win
Collapse · other249 · 0.00% win
Defeated a.. Virus? · progression41 · 0.00% win
Pure Virus · other13 · 0.00% win
New World · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.