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[FREE UGC] Don't Die!

[FREE UGC] Don't Die!

A Roblox experience owned by [ Content Deleted 8138717 ].

OtherENsurvivalkill pointsfree ugc promise

[FREE UGC] Don't Die! is an other genre Roblox experience created on 2023-09-11. The title has accumulated 2,375,604 lifetime visits and 10,821 favorites. Currently, zero users are playing. The experience holds a 96% like percentage.

Description (written by the developer; not a statement by this register)

🏆NEW UGC LIMITEDS EVERY DAY! 🏆 ⭐Join the group for a FREE GOLDEN GUN!⭐ 💀You can also get LIMITED UGC from KILL POINTS! Earn a kill point for every player/enemy you kill!💀 💥BUY Weapons with Kill Points to survive longer!💥 🏆Survive with your server without dying to get free LIMITED UGC!! Be sure to invite your friends and help each other out!!🏆

Last updated by the developer 15 Jan 2024, 05:58 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
2,375,604
lifetime visits
96%
liked (50,717 👍 / 1,968 👎)
10,816
favourites (4.6 per 1k visits)
11 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Ban Hammer *OP*
2,499 R$
2x Kill Points
999 R$
[SALE] Grenade Launcher
999 R$
2x Trophies
499 R$
Gravity Coil
299 R$
Speed Coil
299 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[FREE UGC] Don't Die! · other908,000 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 08:0196no change
24 Aug 2026, 08:0096no change
14 Aug 2026, 07:5296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.