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[⭐UPD18] Anime Max Simulator

[⭐UPD18] Anime Max Simulator

A Roblox experience owned by Anime Max Team.

SimulatorENanimesimulatorteam-building

Anime Max Simulator is a simulator experience created on September 11, 2023. The game has accumulated 6,147,979 lifetime visits and 25,932 favorites. It holds a 92% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Anime Max Simulator! ⭐ 👍 NEW CODE AT 50K LIKES! 💀 Defeat villains for Yen! 💰 ✨ Summon Fighters for your team! 👊 🌎 Advance worlds to get stronger! 💪 ⚖️ We are actively working on rebalancing the game ⚖️ 🔄️ NEW Anime Max game in development!🔄️

Last updated by the developer 19 Feb 2026, 00:27 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
6,147,979
lifetime visits
92%
liked (29,678 👍 / 2,466 👎)
25,918
favourites (4.2 per 1k visits)
11 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
599 R$
Multi Open
599 R$
Fast Open
529 R$
2x Power
499 R$
2x Drops
429 R$
2x Yen
359 R$
Vip
349 R$
2x Damage
329 R$
2x Exp
299 R$
Lucky
169 R$
Extra Inventory
129 R$
Magnet
120 R$
Auto Click
99 R$
Teleport
69 R$
2x Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Anime Max! · welcome2,154,912 · 100.0% win
You met a dev! · social4,056 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:5192no change
23 Aug 2026, 23:5092no change
13 Aug 2026, 23:4992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.