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[UPD] World Roleplay

[UPD] World Roleplay

A Roblox experience owned by Inc Entertainment.

RoleplayENnation-buildingdiplomacycountryball

[UPD] World Roleplay is a roleplay experience created on 2023-09-11. It has recorded 42,705,629 lifetime visits and currently has 103 players. The title holds a 73% like percentage and 64,413 favorites.

Description (written by the developer; not a statement by this register)

Nukes & passes on sale! Major update EVERY week at Friday 7pm BST! Servers Closing = New Update 🌍 Welcome to World Roleplay! 🌍 🏞️Immerse yourself in a realistic, lag-free world with biomes and historically accurate borders in this nation-building game. 🚫Our anti-grief system ensures a non-disruptive experience! 🔓Free VIP Servers: Enjoy VIP perks at no cost (no anti-grief in VIP servers). 🤝Form alliances, treaties and diplomatic relations with other nations. 🏛️Create your own nation, create factories, land & naval forts, and expand your influence. 👍Like the game or ⭐Favourite it to unlock more playtime rewards. Premium members get playtime rewards faster than normal players. Tags: COUNTRYBALL,RP,COUNTRYBALL RP,COUNTRIES,NATIONS,RISE OF NATION,WORLD ROLEPLAY,NATION ROLEPLAY,NR2,NRR,NR,WR,NATIONS,WORLD,WORLDSTUD,DOMINATION,CB,WORLD CONQUEST,WC,EMPIRES,BRAZIL,INDIA,USA,ARMY,CBWRP,LIFE,WORLD ROLEPLAY GAMES,RP,MAP,ALLIES,POLANDBALL,RUSSIA,GLOBE,EMPIRE,EUROPE,UK,NUKES,NEW

Last updated by the developer 21 Aug 2025, 18:14 UTC.

78
playing (measured 21 Aug 2026, 22:50 UTC)
42,755,569
lifetime visits
73%
liked (29,074 👍 / 10,675 👎)
64,866
favourites (1.5 per 1k visits)
11 September 2023
created (per Roblox)

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Live players over time

Growth

7811797.510 August 2026 — 90 players21 August 2026 — 114 players21 August 2026 — 117 players21 August 2026 — 78 players10 August 202621 August 2026
4 measurements spanning 11 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–123 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5078-39
21 Aug 2026, 21:50117+3
21 Aug 2026, 20:54114+24
10 Aug 2026, 14:5390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Produce
249 R$
2x Points [SALE]
185 R$
Upgraded Labels [SALE]
165 R$
VIP [SALE]
155 R$
Auto Sell
99 R$
Boombox [SALE]
95 R$
Faction Manager
95 R$
2x Votes [SALE]
85 R$
Manage Country [SALE]
85 R$
Private Server +
79 R$
Restore Tool [SALE]
35 R$
Strategy Beta Access
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played World Roleplay! · welcome6,004,311 · 22.0% win
Declared War! · other2,172,548 · 6.5% win
Placed a Label! · other2,097,744 · 5.4% win
Became Allies! · social2,017,276 · 5.6% win
Tutorial Completion · progression261,769 · 0.10% win
Played with Creators! · social10,132 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7321 August 2026 — 73 % liked21 August 2026 — 73 % liked21 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked12 September 2026 — 73 % liked22 September 2026 — 73 % liked2 October 2026 — 73 % liked12 October 2026 — 73 % liked22 October 2026 — 73 % liked1 November 2026 — 73 % liked21 August 20261 November 2026
11 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:0173no change
22 Oct 2026, 14:5373no change
12 Oct 2026, 14:5173no change
2 Oct 2026, 14:5073no change
22 Sept 2026, 14:4973no change
12 Sept 2026, 14:4773no change
2 Sept 2026, 14:4573no change
23 Aug 2026, 14:3473no change
21 Aug 2026, 22:5073no change
21 Aug 2026, 21:5073no change
21 Aug 2026, 20:5473first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.