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[UPD] World Roleplay

[UPD] World Roleplay

A Roblox experience owned by Inc Entertainment.

RoleplayENnation-buildingdiplomacycountryball

[UPD] World Roleplay is a roleplay experience created on 2023-09-11. It has recorded 42,705,629 lifetime visits and currently has 103 players. The title holds a 73% like percentage and 64,413 favorites.

Description (written by the developer; not a statement by this register)

Nukes & passes on sale! Major update EVERY week at Friday 7pm BST! Servers Closing = New Update 🌍 Welcome to World Roleplay! 🌍 🏞️Immerse yourself in a realistic, lag-free world with biomes and historically accurate borders in this nation-building game. 🚫Our anti-grief system ensures a non-disruptive experience! 🔓Free VIP Servers: Enjoy VIP perks at no cost (no anti-grief in VIP servers). 🤝Form alliances, treaties and diplomatic relations with other nations. 🏛️Create your own nation, create factories, land & naval forts, and expand your influence. 👍Like the game or ⭐Favourite it to unlock more playtime rewards. Premium members get playtime rewards faster than normal players. Tags: COUNTRYBALL,RP,COUNTRYBALL RP,COUNTRIES,NATIONS,RISE OF NATION,WORLD ROLEPLAY,NATION ROLEPLAY,NR2,NRR,NR,WR,NATIONS,WORLD,WORLDSTUD,DOMINATION,CB,WORLD CONQUEST,WC,EMPIRES,BRAZIL,INDIA,USA,ARMY,CBWRP,LIFE,WORLD ROLEPLAY GAMES,RP,MAP,ALLIES,POLANDBALL,RUSSIA,GLOBE,EMPIRE,EUROPE,UK,NUKES,NEW

Last updated by the developer 21 Aug 2025, 18:14 UTC.

78
playing (measured 21 Aug 2026, 22:50 UTC)
42,755,569
lifetime visits
73%
liked (28,885 👍 / 10,549 👎)
64,457
favourites (1.5 per 1k visits)
11 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7811797.510 August 2026 — 90 players21 August 2026 — 114 players21 August 2026 — 117 players21 August 2026 — 78 players10 August 202621 August 2026
4 measurements spanning 11 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–123 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5078-39
21 Aug 2026, 21:50117+3
21 Aug 2026, 20:54114+24
10 Aug 2026, 14:5390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Produce
249 R$
2x Points [SALE]
185 R$
Upgraded Labels [SALE]
165 R$
VIP [SALE]
155 R$
Auto Sell
99 R$
Faction Manager
95 R$
Boombox [SALE]
95 R$
2x Votes [SALE]
85 R$
Manage Country [SALE]
85 R$
Private Server +
79 R$
Restore Tool [SALE]
35 R$
Strategy Beta Access
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played World Roleplay! · welcome5,966,882 · 15.5% win
Declared War! · other2,160,258 · 5.2% win
Placed a Label! · other2,087,755 · 4.6% win
Became Allies! · social2,006,420 · 4.7% win
Tutorial Completion · progression261,570 · 0.20% win
Played with Creators! · social10,132 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7321 August 2026 — 73 % liked21 August 2026 — 73 % liked21 August 2026 — 73 % liked23 August 2026 — 73 % liked21 August 202623 August 2026
4 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:3473no change
21 Aug 2026, 22:5073no change
21 Aug 2026, 21:5073no change
21 Aug 2026, 20:5473first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.