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[🦹] Super Villain Tycoon

[🦹] Super Villain Tycoon

A Roblox experience owned by Half-Steal Studios.

TycoonENsuperherobase builderpvp combat

Description (written by the developer; not a statement by this register)

Welcome to Super Villain Tycoon! 🦹 Build your ultimate evil base, unlock powerful weapons, and dominate the city! ⚡ Progress through your tycoon and upgrade your empire ⚔️ Battle other players in fast-paced PvP combat 🦸 Take on Super Heroes trying to stop your rise 💥 Unlock unique powers and abilities Can you become the ultimate villain? 👍 Like & favourite if you enjoy! 🏷️ Tags super villain, tycoon, pvp, superhero, villain, base builder, combat, powers, roleplay, fighting, actio

Last updated by the developer 7 May 2026, 13:31 UTC.

0
playing (measured 17 Aug 2026, 13:04 UTC)
3,537
lifetime visits
67%
liked (12 👍 / 6 👎)
160
favourites (45.2 per 1k visits)
12 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 13:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP AIRSTRIKE
750 R$
Double Cash (2x Cash)
350 R$
Auto Collect
250 R$
Hyperguns
100 R$
Extra Dropper
100 R$
Tycoon Teleporter
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome2,606 · 0.00% win
Early Access Tester · other1,778 · 0.00% win
You beat the game! · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.