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[UPD20+]Cam Conqueror👍

[UPD20+]Cam Conqueror👍

A Roblox experience owned by Faith or Fate.

Tower defenseENSkibidi ToiletTower DefenseWave Survival

Cam Conqueror👍 is a tower-defense experience created on September 12, 2023. It currently has 45 players and 72,835,581 lifetime visits. The game holds 1,644,055 favorites and maintains an 84% like percentage.

Description (written by the developer; not a statement by this register)

UPDATE 20+: New event summon and Wave mode challenge! New island areas and allies, fishing and treasure hunting, uncover hidden enemies, and conque! 👍Newly joined players will receive a limited-time lucky and drop rate acceleration effect! 🤝 PLAY WITH FRIENDS FOR A DROP BOOST! Join our Community for CODE and Support! ⚔️ Lead your squad of cameraman to defeat the enemy! 🥊 Get more powerful cameraman and super Titan Camera Man! 👍 The Titan's powerful support mode has been activated —— Summon Titans and transform into giants! 🎯 Take on challenging missions and conquer them! 💙 Experience better gameplay with our latest optimizations. Tags: Toilet, Defense, Pet, Titan, Cameraman, Speakerman, Zombie, Gun, Wave, TV, Skibidi, RPG

Last updated by the developer 1 Aug 2024, 04:02 UTC.

45
playing (measured 10 Aug 2026, 15:04 UTC)
72,835,581
lifetime visits
84%
liked (26,124 👍 / 4,893 👎)
1,645,366
favourites (22.6 per 1k visits)
12 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0443first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Luck (+100%)
999 R$
Super Luck (+100%)
399 R$
Summon X3
199 R$
Luck (+100%)
99 R$
Drop (+100%)
99 R$
Auto Summon
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The first Mythical Hero · collection768,745 · 8.4% win
The first Mythical Titan · collection475,663 · 4.2% win
The 3rd Mythical Hero · progression336,188 · 3.0% win
The 5th Mythical Hero · progression187,810 · 0.70% win
The 3rd Mythical Titan · collection121,911 · 0.80% win
The 10th Mythical Hero · collection40,891 · 0.30% win
The 15th Mythical Hero · collection9,289 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8423 August 2026 — 84 % liked2 September 2026 — 84 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:4584no change
23 Aug 2026, 13:3684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.