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[🌂Autumn] Russia Car Driving: Volgograd

[🌂Autumn] Russia Car Driving: Volgograd

A Roblox experience owned by Russia Car Driving: Volgograd.

RacingENdrivingcar customizationurban simulation

Russia Car Driving: Volgograd is a racing experience created on 2023-09-13. The game has recorded 970,924 lifetime visits and 1,897 favorites. Currently, zero users are playing. The experience holds a 68% like percentage. It is categorized under the racing genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

Immerse yourself in the atmosphere of the Great Russian city - Volgograd Buy cool cars and tune them, try your luck in containers with cars and prove your authority among dangerous streets

Last updated by the developer 12 Jul 2026, 11:02 UTC.

0
playing (measured 10 Aug 2026, 23:08 UTC)
970,924
lifetime visits
68%
liked (805 👍 / 372 👎)
1,895
favourites (2.0 per 1k visits)
13 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

?
2,858 R$
Gemera
999 R$
Limited 2114 Lada
537 R$
[Х2] Заработок
149 R$
WrenchPass
149 R$
VIP
99 R$
МВД
59 R$
Support
49 R$
ОМОН
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome73,696 · 0.00% win
You visited a used market! · other0 · 0.00% win
You visited a car dealership! · other0 · 0.00% win
Meet the Developer · other0 · 0.00% win
You visited a limited car dealership! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5268no change
24 Aug 2026, 15:5168no change
14 Aug 2026, 15:4968first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.