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Casual Heaven [ENG]

Casual Heaven [ENG]

A Roblox experience owned by CASUAL HEAVEN.OFFICIAL.

TycoonENsecond-hand storesellingplayer interference

Description (written by the developer; not a statement by this register)

try to find a good thing in a second-hand store and sell it at a higher price, but another player may interfere with you, so hurry up

Last updated by the developer 24 Sept 2024, 19:37 UTC.

0
playing (measured 15 Aug 2026, 12:15 UTC)
29,362
lifetime visits
75%
liked (53 👍 / 18 👎)
52
favourites (1.8 per 1k visits)
13 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 12:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Forever Gun [СКИДКА]
165 R$
PEREC [СКИДКА]
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New player · welcome10,415 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7516 August 2026 — 75 % liked15 October 2026 — 75 % liked16 August 202615 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 06:0675no change
16 Aug 2026, 04:3775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.