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The Security Booth Experience🔦

The Security Booth Experience🔦

A Roblox experience owned by Gorilla Games...

HorrorENhorrornarrativesecurity guard

The Security Booth Experience🔦 is a horror game created on 2023-09-13. It has recorded 2,688,445 lifetime visits and 19,473 favorites. The experience holds a 92% like percentage. Currently, zero users are playing the game. The description indicates a narrative involving a nightshift guard and a mass murderer, inspired by RCM Games.

Description (written by the developer; not a statement by this register)

[CHAPTER 1] You're working your normal nightshift as a security booth guard for Building Inc. when you hear news that there is a mass murderer on the loose... (This is not chapter 3 but it's own new series) LIKE & FAVORITE the game for more updates. 🎁 Join the group for a COOL RAT 🐀 🎮 Join the Community Server for updates and Sneak Peaks on Chapter 2! Inspiration from RCM Games!

Last updated by the developer 14 Jan 2025, 01:34 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
2,688,445
lifetime visits
92%
liked (4,957 👍 / 410 👎)
19,465
favourites (7.2 per 1k visits)
13 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gun Bundle
899 R$
One-Shot Gun
799 R$
Fling Hammer
699 R$
Small-Gun
299 R$
Infinite Lives
199 R$
Banana Peel
95 R$
Flash Light
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

#Ending 2 · progression284,456 · 0.00% win
#Ending 1 · progression207,279 · 0.00% win
#Ending 3 · progression125,424 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:5192no change
24 Aug 2026, 06:5092no change
14 Aug 2026, 06:4992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.