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STEAL CANDY FROM BABIES TYCOON

STEAL CANDY FROM BABIES TYCOON

A Roblox experience owned by Badass Experiences.

TycoonENtycoonabsurdist humorransom plot

STEAL CANDY FROM BABIES TYCOON is a tycoon experience created on 2023-09-13. The game has accumulated 9,895,645 lifetime visits and 42,675 favorites. Currently, one user is playing. The title holds an 85% like percentage. The description outlines a narrative involving a kidnapped friend and an underground operation.

Description (written by the developer; not a statement by this register)

your best friend charlie has been kidnapped by the russian government, and they are demanding a $50 million ransom for his release. to gather the required funds, you hatch a plan to establish an underground operation beneath a daycare center. your intention is to convert candy stolen from babies into oil, ultimately enabling you to secure your friend's freedom. - 👍 LIKE THE GAME TO BRING BACK KANYE - JOIN GROUP FOR 5% CASH BOOST version 1 -removed kanye

Last updated by the developer 22 Dec 2024, 02:01 UTC.

1
playing (measured 10 Aug 2026, 13:52 UTC)
9,895,645
lifetime visits
85%
liked (13,775 👍 / 2,430 👎)
42,648
favourites (4.3 per 1k visits)
13 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:522first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO RESTOCK CANDY
399 R$
AUTO COLLECT CASH
249 R$
ENERGY DRINKS
199 R$
SPRINT
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

saved charlie · other11,188 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:2385no change
23 Aug 2026, 20:2285no change
13 Aug 2026, 20:2185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.