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STEAL CANDY FROM BABIES TYCOON

STEAL CANDY FROM BABIES TYCOON

A Roblox experience owned by Badass Experiences.

TycoonENtycoonabsurdist humorransom plot

STEAL CANDY FROM BABIES TYCOON is a tycoon experience created on 2023-09-13. The game has accumulated 9,895,645 lifetime visits and 42,675 favorites. Currently, one user is playing. The title holds an 85% like percentage. The description outlines a narrative involving a kidnapped friend and an underground operation.

Description (written by the developer; not a statement by this register)

your best friend charlie has been kidnapped by the russian government, and they are demanding a $50 million ransom for his release. to gather the required funds, you hatch a plan to establish an underground operation beneath a daycare center. your intention is to convert candy stolen from babies into oil, ultimately enabling you to secure your friend's freedom. - 👍 LIKE THE GAME TO BRING BACK KANYE - JOIN GROUP FOR 5% CASH BOOST version 1 -removed kanye

Last updated by the developer 22 Dec 2024, 02:01 UTC.

1
playing (measured 10 Aug 2026, 13:52 UTC)
9,895,645
lifetime visits
85%
liked (13,779 👍 / 2,432 👎)
42,598
favourites (4.3 per 1k visits)
13 September 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:522first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO RESTOCK CANDY
399 R$
AUTO COLLECT CASH
249 R$
ENERGY DRINKS
199 R$
SPRINT
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

saved charlie · other11,229 · 8.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked22 October 2026 — 85 % liked1 November 2026 — 85 % liked13 August 20261 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:3885no change
22 Oct 2026, 20:3585no change
22 Sept 2026, 20:3185no change
12 Sept 2026, 20:3085no change
2 Sept 2026, 20:2385no change
23 Aug 2026, 20:2285no change
13 Aug 2026, 20:2185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.