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Kill

Kill

A Roblox experience owned by Rotty Studios.

RoleplayENmurder mysterynpc killingweapon progression

Kill is a Roblox experience in the roleplay genre, created on September 13, 2023. The game has recorded 1,008,256 lifetime visits and 14,051 favorites. Currently, zero users are playing. The title holds a 69% like percentage. It features progression mechanics involving NPC elimination and weapon unlocking.

Description (written by the developer; not a statement by this register)

It's a basic game, grab a weapon and go get them! (The content in this game are in no way meant to reflect real people and events, any similarities present are purely coincidences.) __________ Progression is simple: 🗡️ Kill NPCs 💀 Earn Kills 🔓 Unlock Cool Weapons and Items __________ Inspired by: - Lethal Aspiration - Mad Murderer - other murder mystery games Major thanks to: @SushiSketches101: Characters and maps @doog2007: Characters and Support @bencop1234: Scripting and Characters @natrapppp: Scripting @ShamankaKisa: Game Icon and every other person who contributed! kill npcs

Last updated by the developer 2 Aug 2026, 19:10 UTC.

0
playing (measured 11 Aug 2026, 12:47 UTC)
1,008,256
lifetime visits
69%
liked (1,999 👍 / 902 👎)
14,052
favourites (13.9 per 1k visits)
13 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jimmyverse Pass
500 R$
Support
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

That's gotta hurt. · other78,940 · 5.1% win
100 Kills · progression68,153 · 5.1% win
500 Kills · progression19,867 · 0.00% win
Madness · other17,898 · 0.00% win
Donut Time! · other16,721 · 5.1% win
The Sword Belongs to you. · other11,592 · 0.00% win
1000 Kills · progression10,244 · 5.1% win
Proficiency · other2,112 · 0.00% win
Friendship · social2,075 · 5.1% win
Heavy. · other1,451 · 0.00% win
Hot Sauce Challenge · other540 · 0.00% win
Choose peace. · other538 · 0.00% win
10000 Kills · progression352 · 0.00% win
Same Man, Different Motive · other188 · 0.00% win
The Famor · other186 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3469no change
14 Aug 2026, 15:3369first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.