『 Artificial Paradise 』
A Roblox experience owned by ⊗ SEARING BLUES.
HorrorENsci-fi horrorsurvivalfaction-based
Description (written by the developer; not a statement by this register)
『𝐀𝐑𝐓𝐈𝐅𝐈𝐂I𝐀𝐋 𝐏𝐀𝐑𝐀𝐃𝐈𝐒𝐄』 𝘛𝘩𝘦 𝘏𝘰𝘭𝘺 𝘓𝘢𝘯𝘥 𝘰𝘧 𝘢𝘯 𝘐𝘮𝘱𝘰𝘷𝘦𝘳𝘪𝘴𝘩𝘦𝘥 𝘗𝘪𝘭𝘨𝘳𝘢𝘮𝘮𝘢𝘨𝘦 ( WARNING: This game has flashing lights and tackles mature themes. ) ` ` Beyond the riddled void lies the bowels of a Godmachine, still twitching as it attempts to survive. You are a nomad from the Drifts, looking for either a safe place from the vapid astral wastelands or to stuff your pockets with holy-entrails and other forms of loot. No matter your reasoning, you did not come here unintentionally. ` ` Enter the labyrinth in search of valuables, create or align with the factions that dwell there and survive the ever growing ecosystem. Remember to dive deep and make riches, because most likely, you are never leaving. ---------------------------------------------------------------------------------------- This experience is meant to be played on graphics level 7+ Largely event-based, join the communications server to find out good times to join.
Last updated by the developer 9 Aug 2026, 20:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 12:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 13:45 | 80 | no change |
| 15 Aug 2026, 13:31 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.