Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
『 Artificial Paradise 』

『 Artificial Paradise 』

A Roblox experience owned by ⊗ SEARING BLUES.

HorrorENsci-fi horrorsurvivalfaction-based

Description (written by the developer; not a statement by this register)

『𝐀𝐑𝐓𝐈𝐅𝐈𝐂I𝐀𝐋 𝐏𝐀𝐑𝐀𝐃𝐈𝐒𝐄』 𝘛𝘩𝘦 𝘏𝘰𝘭𝘺 𝘓𝘢𝘯𝘥 𝘰𝘧 𝘢𝘯 𝘐𝘮𝘱𝘰𝘷𝘦𝘳𝘪𝘴𝘩𝘦𝘥 𝘗𝘪𝘭𝘨𝘳𝘢𝘮𝘮𝘢𝘨𝘦 ( WARNING: This game has flashing lights and tackles mature themes. ) ` ` Beyond the riddled void lies the bowels of a Godmachine, still twitching as it attempts to survive. You are a nomad from the Drifts, looking for either a safe place from the vapid astral wastelands or to stuff your pockets with holy-entrails and other forms of loot. No matter your reasoning, you did not come here unintentionally. ` ` Enter the labyrinth in search of valuables, create or align with the factions that dwell there and survive the ever growing ecosystem. Remember to dive deep and make riches, because most likely, you are never leaving. ---------------------------------------------------------------------------------------- This experience is meant to be played on graphics level 7+ Largely event-based, join the communications server to find out good times to join.

Last updated by the developer 9 Aug 2026, 20:15 UTC.

0
playing (measured 11 Aug 2026, 12:49 UTC)
78,206
lifetime visits
80%
liked (250 👍 / 62 👎)
1,402
favourites (17.9 per 1k visits)
14 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

give luvbugg53 money
15,000 R$
Contribution
1,450 R$
Flashlight
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[ ENTRY ] · other7,351 · 0.00% win
[ FORESIGHT ] · other32 · 0.00% win
[ BIG GAME ] · other31 · 0.00% win
[ SNAKE EYES ] · other24 · 0.00% win
[ AUTOMATED PITY ] · other12 · 0.00% win
[ DIABOLUS ] · other11 · 0.00% win
[ UNPLEDGED FAITH ] · other8 · 0.00% win
[ MYCHOSIS ] · other5 · 0.00% win
[ ECOCIDE ] · other5 · 0.00% win
[ CONVERTED ] · other3 · 0.00% win
[ BEHIND THE WALLS ] · other3 · 0.00% win
[ SENSELESS VIOLENCE ] · other2 · 0.00% win
[ NO. ] · other2 · 0.00% win
[ WAYFARER ] · other0 · 0.00% win
[ DEUS EX MACHINA ] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked25 August 2026 — 80 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:4580no change
15 Aug 2026, 13:3180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.