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[NEW UGC!✨] AFK For UGC!

[NEW UGC!✨] AFK For UGC!

A Roblox experience owned by Free UGC Games.

TycoonENAFKUGCClicker

[NEW UGC!✨] AFK For UGC! is a tycoon experience created on 2023-09-14. It has accumulated 5,402,845 lifetime visits and 16,119 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The experience features mechanics for earning UGC items through AFK points and clicking.

Description (written by the developer; not a statement by this register)

😎 New FREE UGC LIMITEDS every day. 😎 How to get UGC limiteds: ⏰ AFK for AFK points and redeem them in the shop ⏰ 🔥 Click enough times to get large amounts of AFK Points 🔥 ✨ Collect tokens for boosts ✨ Revamp Update (1/5/24): 🐶 Pets give AFK Points 🧰 Chests give bulk AFK Points ⬆️ Rebirth to climb the leaderboards Invite friends to give yourself a boost! Like and favorite the game if you like the limiteds!

Last updated by the developer 4 May 2026, 13:19 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
5,402,845
lifetime visits
93%
liked (28,849 👍 / 2,184 👎)
16,105
favourites (3.0 per 1k visits)
14 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X4 Lucky
1,999 R$
X3 Lucky
999 R$
+3 Pets Equipped
399 R$
Double Click
359 R$
+50 Pet Slots
299 R$
+100 Pet Storage
199 R$
+1 Pet Equip
199 R$
Magnet
199 R$
X2 Lucky
199 R$
+5 Quest
199 R$
VIP
199 R$
Auto Spin
99 R$
+20 Pet Storage
99 R$
Auto Clicker
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

20 mins · progression11,769 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0293no change
14 Aug 2026, 01:0093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.