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Eternity Train (VC Hangout🔊)

Eternity Train (VC Hangout🔊)

A Roblox experience owned by Eternity Train.

Social & hangoutENhangoutsocialrandomized environments

Description (written by the developer; not a statement by this register)

A mysterious train on a never ending journey. What kind of people will you encounter? [INFO] All the wagons in the game are randomized in each server with the outside scenery changing every 15 minutes. Currently, there are 10 wagons and 16 sceneries. [SUPPORTED DEVICES] - PC - Phone - Tablet [Version 1.3.0] Changes: - Fixed unsynchronous scenery movement New features: - Added tools - Tool inventory - Tool shop - Among us plushie - Diamond sword - Added daily shop - Scenery discounts - Wagon discounts - Tool discounts - Buy titles directly - Added new sceneries - Removed Halloween titles - Removed Halloween wagons - Removed Halloween sceneries -Check the dizzy for codes

Last updated by the developer 13 Aug 2026, 23:20 UTC.

0
playing (measured 20 Aug 2026, 03:39 UTC)
1,396
lifetime visits
93%
liked (28 👍 / 2 👎)
101
favourites (72.3 per 1k visits)
15 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 03:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Private room music
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome766 · 0.00% win
30 Minutes · progression41 · 0.00% win
One hour · progression22 · 0.00% win
Five hours · other10 · 0.00% win
10 hours · social8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.