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Luck of The Draw [0.0-α]

Luck of The Draw [0.0-α]

A Roblox experience owned by [ Placeholder Studios ].

Fighting & PvPENclass-based fightingrandom eventsfree for all

Description (written by the developer; not a statement by this register)

[ DISCLAIMER : THE PRE-ALPHA STAGE WILL LIKELY CONTAIN MANY BUGS, AND WILL RARELY BE REPRESENTATIVE OF ANY POTENTIAL FUTURE CONTENT. ] Luck of the Draw is a class based fighting game, with more focus on a free for all playstyle. However, it's not just your opponents that you have to worry about. During a round, you must also avoid the threat of the random events that occur every few seconds, as well making sure your rivals don't take you out. These can be positive or negative, and can range from small cosmetic changes to full-on disasters, depending on whether luck is on your side. obviously inspired by plates of fate and [insert any class-fighting game] CONTROLS: [M1, M2] - Primary, Secondary [E] - Ability 1 [Ctrl] - Slide [F] - Interact [LeftShift] - Unlock mouse [X] - Change class (while in lobby) (PS: This is mostly a solo project, and a minimum graphics quality of 5 is highly recommended. - 99_poly)

Last updated by the developer 31 Dec 2025, 12:28 UTC.

0
playing (measured 19 Aug 2026, 09:48 UTC)
1,147
lifetime visits
80%
liked (12 👍 / 3 👎)
41
favourites (35.7 per 1k visits)
15 September 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 09:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

into orbit · progression48 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.