Lost Souls : Alpha
A Roblox experience owned by Toasted Studio.
Fighting & PvPENfaction warfarecombat mechanicsRPG progression
Description (written by the developer; not a statement by this register)
This game requires a decent computer to run, but I am working on ways to reduce lag for lower end specs. Group Code: 5N4kUuA Lost Souls is a combat centric game that revolves around two factions vying for control of a city. Right now alot of the combat features have been added so up next is quests and storylines. Along with the save button, your stats autosave every 30 seconds so dont worry about shutdowns. Any type of automated leveling is prohibited Controls: Train Strength by hitting things with your Nexus. Train Soul by using skills and killing enemies. Left Shift: Lock/unlock on to target. F: Summon Nexus Q: Heavy Attack / E: Light Attack R: Parry Left CTRL: Run Your max level for Strength and Soul increase with your main level. Strength Training: T without Nexus Weapon Soul Training: G without Nexus Weapon Please message me or an admin if you find a glitch.
Last updated by the developer 1 Sept 2018, 23:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 02:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.