Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🧊ENDING] Deep Descent

[🧊ENDING] Deep Descent

A Roblox experience owned by Polar Marine Exploration.

HorrorENhorrorsurvivalco-op

[🧊ENDING] Deep Descent is a horror experience created on 2023-09-15. It has accumulated 36,296,182 lifetime visits and 343,492 favorites. The game maintains a 91% like percentage. Currently, 16 players are active. The description indicates a narrative involving recovering remains from a research vessel while descending into dangerous depths.

Description (written by the developer; not a statement by this register)

You have been forcefully recruited by the company to recover the remains of the previous research vessel, while descending you notice that you are not alone.. team up with others and survive the unfortunate and deadly journey. Explore the depths and regain your lost freedom. Descension soon.. Happy descent :) Be sure to 👍 Like the game and 📩 Join the group to support us! Available on PC/Mobile, Console , VR Support soon.

Last updated by the developer 6 Aug 2026, 19:58 UTC.

16
playing (measured 10 Aug 2026, 15:02 UTC)
36,296,182
lifetime visits
91%
liked (58,307 👍 / 5,758 👎)
342,839
favourites (9.4 per 1k visits)
15 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0238first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
999 R$
Golden Torch
399 R$
VIP
349 R$
Instant Spin
199 R$
Enhanced Flashlight
149 R$
Emote Pack 2 [50% OFF]
99 R$
Emote Pack 3 [50% OFF]
99 R$
Emote Pack 4 [50% OFF]
99 R$
Emote Pack 1 [50% OFF]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,408,944 · 72.1% win
Death. · other5,759,126 · 45.7% win
Escape Artist · progression1,880,304 · 4.4% win
Special Guest · other1,424,366 · 10.0% win
One of Us · other978,727 · 4.4% win
Into the Abyss · progression743,544 · 4.7% win
Explosive Surprise · other582,958 · 7.0% win
Flush Already! · other574,748 · 4.1% win
Crushed from Within · other377,589 · 2.8% win
Swirled to the Depths · other336,202 · 6.4% win
Expert Thief · other335,043 · 0.70% win
Mermaid · other160,539 · 4.4% win
Toxic Encounter · other104,377 · 3.3% win
What's Next?104,157 · 7.8% win
Blast Zone · other94,695 · 8.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked12 September 2026 — 91 % liked22 September 2026 — 91 % liked2 October 2026 — 91 % liked12 October 2026 — 91 % liked22 October 2026 — 91 % liked1 November 2026 — 91 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:2291no change
22 Oct 2026, 15:2091no change
12 Oct 2026, 15:1891no change
2 Oct 2026, 15:1791no change
22 Sept 2026, 15:1691no change
12 Sept 2026, 15:1591no change
2 Sept 2026, 15:0691no change
23 Aug 2026, 15:0091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.