Anime Fighters Tycoon
A Roblox experience owned by Jolly Games Productions.
TycoonENanimesuperheroidle/tycoon
Anime Fighters Tycoon is a tycoon experience created on September 16, 2023. The game has accumulated 713,995 lifetime visits and 32,241 favorites. It maintains a 92% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
🚀 Welcome to the World of Anime Fighters Tycoon! 🚀 ⭐ Unleash Super Powers and Skills in battles against both foes and friends. ⭐ 👍 Give the game a thumbs-up (LIKE) for a code when we hit 500 Likes! 👍 ⏫ Execute a double Space/Jump to Double Jump, Q to Dash and CTRL to Fly (Once unlocked)! 🔔 Support the game by giving us a FOLLOW and a FAVORITE! 🔔 🔥 If you have Lags or Problems make sure to get a FREE Private Server🔥 💾 Tycoon progress autosaves 💾 🎁 Redeem code: "Welcome" for an extra +1500 Cash! 🎁 🌟 Another code gets unlocked at 1.000 Likes! 🌟 👍 500 Likes code = 500Likes 👍 100 Likes code = Thanksfor100 🎮 Join our group for an exclusive Skill! 🎮 https://www.roblox.com/groups/15821924/join-here 📲 Available on devices: PC, Console, Mobile, and Tablet 🏷️ Tags: Tycoon, Power, Super Power, Super Hero, Anime Tycoon, Element, Powers, Ultra Power
Last updated by the developer 11 Oct 2025, 01:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.