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The Cinema Experience🍿

The Cinema Experience🍿

A Roblox experience owned by Gorilla Games...

HorrorENhorrorjob simulatormonster chase

The Cinema Experience🍿 is a horror Roblox experience created on 2023-09-17. It has accumulated 8,973,819 lifetime visits and 55,587 favorites. The game holds a 93% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

[CHAPTER 2] After you quit your old job you decided to find a new job as a cinema worker. You thought you escaped that monster from the security booth but you soon figure out that you're wrong... LIKE & FAVORITE the game for more updates. 🎁 Join the group for a COOL RAT 🐀 🎮 Join the Community Server for updates and Sneak Peaks on Future Games! Inspiration from RCM Games!

Last updated by the developer 14 Jan 2025, 01:36 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
8,973,819
lifetime visits
93%
liked (14,929 👍 / 1,129 👎)
55,573
favourites (6.2 per 1k visits)
17 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Fling Hammer
799 R$
Drum-Gun
699 R$
Mini-Shotgun
299 R$
INFINITE HEALTH
199 R$
[TROLL] Banana Peel
99 R$
Lantern
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

#Ending 1 [ESCAPED] · progression895,404 · 0.00% win
#Ending 3 [DEATH] · progression894,131 · 0.00% win
#Ending 2 [CAUGHT] · progression144,724 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.