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Break Simulator 🧨

Break Simulator 🧨

A Roblox experience owned by Softflare.

SimulatorENpet collectionrebirth mechaniccode-based progression

Description (written by the developer; not a statement by this register)

Use Code: "150Likes" for potions and inventory space! 👍 Next code at 200Likes! Welcome to Break Simulator! 🧨 Break Trees, Chests, and Objects! 🐾 Hatch, and Trade MYTHICAL Pets! 🔄 Rebirth to get COIN Multipliers! 🏆 Reach the Leaderboards and become the BEST! 🎁 Join our ROBLOX Group for a Special Chat Tag! 💛 Invite FRIENDS for a LUCK Boost!

Last updated by the developer 11 May 2025, 15:28 UTC.

0
playing (measured 11 Aug 2026, 01:06 UTC)
58,961
lifetime visits
76%
liked (198 👍 / 64 👎)
275
favourites (4.7 per 1k visits)
17 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Pet Equip
399 R$
Enchanter
329 R$
Triple Hatch
329 R$
Lucky
329 R$
VIP
249 R$
+250 Storage
229 R$
Fast Hatch
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome44,508 · 0.00% win
My First Pet! · collection13,570 · 0.00% win
Getting Started · welcome9,956 · 0.00% win
Adventure Time! · welcome6,025 · 0.00% win
There It Is! · other1,149 · 0.00% win
That's A Hundred! · other1,097 · 0.00% win
Getting Used To It! · welcome508 · 0.00% win
Pet Hoarder! · collection69 · 0.00% win
Too Many Pets! · collection10 · 0.00% win
That's A Thousand! · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked4 September 2026 — 76 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 17:5276no change
15 Aug 2026, 16:1676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.