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Essence Incremental (ALPHA)

Essence Incremental (ALPHA)

A Roblox experience owned by WP's Studios.

SimulatorENidleincrementalleaderboards

Description (written by the developer; not a statement by this register)

Essence Incremental is an idle game focused on farming essence, a currency that allows you to buy upgrades to improve your gain of essence as well as automate it! This game is a grindy game so don't expect it to be too easy or quick, for those of you who love numbers, you're going to love this game. You can compete with your friends and people all around the world to get onto to the leaderboards and climb up it's ranks to become the best player in the game! REMINDER: Essence Incremental is currently in it's alpha phase, expect bugs, glitches and some poor balancing

Last updated by the developer 3 Jul 2026, 10:23 UTC.

0
playing (measured 11 Aug 2026, 02:33 UTC)
8,190
lifetime visits
56%
liked (34 👍 / 27 👎)
83
favourites (10.1 per 1k visits)
17 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Life Essence
399 R$
3x Essence
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome3,594 · 0.00% win
Alpha phase · welcome2,171 · 0.00% win
First rebirth · progression142 · 0.00% win
Meet the owner · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.